Developer: The Behemoth
Publisher: Microsoft Game Studios
Genre: Action RPG
X-Box 360 – August 27, 2008
PS3 – August 31, 2010 (NA), November 3, 2010 (EU)
Rating: ESRB T
MSRP: 1200 Microsoft Points
Console Played On: Microsoft Xbox 360
Castle Crashers is a typical side-scrolling beat-em-up that’s not so… well… typical. The Behemoth has taken this old formula, added a little spice to it (some role playing elements), and stuck it in the oven to reheat, and when it came out, it was a smoldering hot dish with a bit of flair added in. The objective of Castle Crashers is to rescue the four princesses that have been abducted by the evil dark wizard, who just so happens to wreck the town while he is at it. The game starts off with four unlocked characters: a fire knight, an ice knight, an electric knight, and a poison knight. The Behemoth does a fantastic job recreating this age old formula into something new, exciting, and quite frankly, a blast to play.
The story starts out in a little party that the knights and civilian are all enjoying. A little bit of music, some good food and dancing for everyone! That is, until the day is completely and utterly ruined by the dark wizard, who selfishly takes the kings crystal and all four princesses. Thus begins the journey of the Castle Crashers! There are over 30 stages to play through, and the story is rather entertaining. The humor is very sarcastic, with a strange affinity with stool. I know this sounds foul, but I promise upon playing the game, the stool fits into the storyline perfectly. While it is difficult to really establish a story when the majority of the game is meant to be a series of button mashing, Castle Crashers does a really nice job keeping everything flowing in a neat and orderly fashion, despite the chaos.
With that being said, while being a beat-em-up style, the game doesn’t require severe cramping of thumbs to get the job done. They offer various combos in the form of mixing light attacks with heavy attacks, culminating various results from it. These attacks are unlocked as you progress through your levels. Each level up grants a knight stat points to place into attack, magic, defense and agility. The knights are also equipped with various types of magic, depending on the knight you use. There is also a slight variation between the looks of each magic, with many types of ways to use the magic (wide area, focused bullet, etc.). Castle Crashers also offers various sub weapons, from a bow and arrows, to a sandwich to turn the knights into giant, muscle headed rage machines.
The multiplayer feature is nothing new in terms of this style of game. Where The Behemoth has taken things a step further is by allowing knights to battle it out in various arenas and mini games within the game. The two mini games available are called “All You Can Quaff” in which the player presses buttons alternatively to eat food as fast as possible, and “Arena” where the player may partake in five different events. Also, at the end of any level where a princess may be rescued, the knights are forced to battle it out to the death, as only the strongest knight may stand victorious and receive the kiss from the princess. The mixture of cooperative and competitive game play adds for a surprising twist during the stages.
Castle Crashers has a plethora of different things that make it fun in terms of replayability. There are several pets (called animal orbs) that can be collected throughout the stages that give you various bonuses or perks. Some are as simple as allowing a knight to jump higher, while others give more experience for each enemy defeated. There are a slew of weapons that are both well designed, and hilarious. The knights can wield anything from an ice sword to the leg of a skeleton. I even fought with a giant piece of sausage at one point. After completing the game, there is an insane mode that becomes available, which grants the ability to play through the game one more time on a much harder difficulty, but allowing more experience points to be earned. With four characters to start, and 23 total playable characters (not including downloadable/secret unlocks), 64 available weapons (not counting DLC, for PS3 there are 69), and 26 animal orbs, there is plenty to do within Castle Crashers. There are also mini games that can be played outside of the original adventure.
Graphically, Castle Crashers is a 2D side scroller, so there isn’t anything that stands out. However, everything is illustrated vibrantly, and nothing looks like anything seen in another game. It reminded me of the kind of art that we are seeing in Flash powered games now. That being said, the graphics really didn’t do anything for me. It is different, but nothing is over the top. Musically, however, the game is impressive. The soundtrack isn’t doesn’t always fit with the game, but it’s really unique in that aspect.
All in all, Castle Crashers proved that games using old formulas can still bring something new to the table and be exciting and original. The Behemoth team has done an excellent job redefining what it means for a game to be a side scrolling beat-em-up. There are many facets to this game that make it an enjoyable experience for anyone to pick up and play, and have a good time doing so. As with any game of its kind, the feeling of repetitiveness will loom overhead as the formula is constructed to only go so far. Do not take that as a fault though, as I still feel this is a solid game to have in any gamers’ collection.
+Tired formula born anew.
+Tons of characters, weapons and collectables.
+Music was catchy.
-PvP is a little one sided
~Weapons, Knights and Magic is all fresh and new
~Catchy, upbeat music
Unknown Gamer gives Castle Crashers an 8 /10.